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Showing posts with label low poly. Show all posts
Showing posts with label low poly. Show all posts

Monday, October 10, 2011

Cinnamon the Chiuaua

This is a character I worked on for another art test, which I finished in less than a week. Cinnamon the Chiuaua was modeled and textured to be a low polygon character with 512 by 512 pixel color, bump, and spec textures. The presentation 1 and 2 images are screenshots from inside of Maya.

Tuesday, September 27, 2011

Art Tests

Here's two pieces I worked on for an art test for Carbine Studios. What I submitted wasn't very good, so I didn't get the position, but I re-approached the projects later, and I think they turned out much better. They gave me the concept art, so not mine.


They gave me a few restraints for the final pieces. If I remember correctly, the wrench had to be under 250 polys, and the tree had to be under 2000. With the wrench, they wanted 256 x 512 px, hand painted texture. The tree required two 1024 x 1024 hand painted textures, one for the canopy and one for the trunk. The other requirement was that the bark texture had to be tiling.




Monday, September 26, 2011

Experiment 727


I taught myself how to normal map with this character, something that was never gone over the whole time I was in school. Never stop learning.