Showing posts with label low poly. Show all posts
Showing posts with label low poly. Show all posts
Monday, October 10, 2011
Tuesday, September 27, 2011
Art Tests
Here's two pieces I worked on for an art test for Carbine Studios. What I submitted wasn't very good, so I didn't get the position, but I re-approached the projects later, and I think they turned out much better. They gave me the concept art, so not mine.
They gave me a few restraints for the final pieces. If I remember correctly, the wrench had to be under 250 polys, and the tree had to be under 2000. With the wrench, they wanted 256 x 512 px, hand painted texture. The tree required two 1024 x 1024 hand painted textures, one for the canopy and one for the trunk. The other requirement was that the bark texture had to be tiling.
Labels:
Environment,
low poly,
normal mapping,
Prop Model
Monday, September 26, 2011
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