Here's two pieces I worked on for an art test for Carbine Studios. What I submitted wasn't very good, so I didn't get the position, but I re-approached the projects later, and I think they turned out much better. They gave me the concept art, so not mine.
They gave me a few restraints for the final pieces. If I remember correctly, the wrench had to be under 250 polys, and the tree had to be under 2000. With the wrench, they wanted 256 x 512 px, hand painted texture. The tree required two 1024 x 1024 hand painted textures, one for the canopy and one for the trunk. The other requirement was that the bark texture had to be tiling.
Tuesday, September 27, 2011
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