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Thursday, November 3, 2011

I thought it might be good if I showed off some of my newer (work in progress) web designs. These websites are all my creation from concept to completion:

Applied Pipeline

Redesign & Refine Interiors

These two are kind of my portfolio websites, so I created both sites, and all sites they contain:

Eclipse Media

A Dollar and a Dream Production

Thursday, October 20, 2011

This fox skull was sculpted in ZBrush, and then retopologized in ZBrush. I then used the high poly to create a normal map for the low poly. All textured on the skull are 1024 by 1024 pixels.



Monday, October 10, 2011

Cinnamon the Chiuaua

This is a character I worked on for another art test, which I finished in less than a week. Cinnamon the Chiuaua was modeled and textured to be a low polygon character with 512 by 512 pixel color, bump, and spec textures. The presentation 1 and 2 images are screenshots from inside of Maya.

Thursday, October 6, 2011

Building Sketches

These are two projects I did for a lawfirm (whose site I also worked on). The process consisted of me modeling the buildings in 3D Studio Max, rendering the images out using a sketch shader, and then modified using Photoshop.


Tuesday, September 27, 2011

Art Tests

Here's two pieces I worked on for an art test for Carbine Studios. What I submitted wasn't very good, so I didn't get the position, but I re-approached the projects later, and I think they turned out much better. They gave me the concept art, so not mine.


They gave me a few restraints for the final pieces. If I remember correctly, the wrench had to be under 250 polys, and the tree had to be under 2000. With the wrench, they wanted 256 x 512 px, hand painted texture. The tree required two 1024 x 1024 hand painted textures, one for the canopy and one for the trunk. The other requirement was that the bark texture had to be tiling.




Garden Environment

Another project I worked on after I graduated from the Art Institute. I went to school for game art (low poly model, low resolution textures), so this was my first foray into more detailed environments with complex lighting. The project was rendered with VRay.

Monday, September 26, 2011

Experiment 727


I taught myself how to normal map with this character, something that was never gone over the whole time I was in school. Never stop learning.

Gear Art

Welcome to the new and improved Gear Art, Sean O'Connor's artistic internet destination. I decided to ditch my old website, move away from the regular, HTML website format into a simple, some-frills blog. There's several reasons for this, but the main one is so I can get into the habit of regularly posting my artwork. With my old HTML website, I would go months without updating my work. With this format, my goal is never to go more than a week.

Also, I feel like regular websites can get in the way of people seeing your work. I want to make my artwork the focus by removing the interface.

So, first order of business is to re-post my old work.