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Thursday, October 20, 2011

This fox skull was sculpted in ZBrush, and then retopologized in ZBrush. I then used the high poly to create a normal map for the low poly. All textured on the skull are 1024 by 1024 pixels.



Monday, October 10, 2011

Cinnamon the Chiuaua

This is a character I worked on for another art test, which I finished in less than a week. Cinnamon the Chiuaua was modeled and textured to be a low polygon character with 512 by 512 pixel color, bump, and spec textures. The presentation 1 and 2 images are screenshots from inside of Maya.

Thursday, October 6, 2011

Building Sketches

These are two projects I did for a lawfirm (whose site I also worked on). The process consisted of me modeling the buildings in 3D Studio Max, rendering the images out using a sketch shader, and then modified using Photoshop.